Chijin
Build a chijin (hand drum from Amami Oshima) with colors, boolean ops, and SVG export.
//! Build a chijin (hand drum from Amami Oshima) with colors, boolean ops, and SVG export. use cadrum::{Color, DVec3, Edge, ProfileOrient, Solid}; use std::f64::consts::PI; /// Paint every face. A face colour outranks the solid colour, and boolean ops carry it /// via history, so it survives where `Solid::color` (the whole solid) would be overwritten. fn color_faces(mut solid: Solid, color: impl Into<Color>) -> Solid { let c = color.into(); let ids: Vec<u64> = solid.iter_face().map(|f| f.id()).collect(); for id in ids { solid.colormap_mut().insert(id, c); } solid } fn chijin() -> Result<Solid, cadrum::Error> { // ── Body (cylinder): r=15, h=8, centered at origin (y=-4..+4) ──────── let cylinder = Solid::cylinder(15.0, DVec3::Y * 8.0).translate(DVec3::Y * -4.0).color("#999"); // ── Sheet: closed polygon in the XY plane (z=0), swept 360° around Y // により面と縁を一体で生成する。Face::from_polygon + Face::revolve の置換版: // - Edge::polygon は最後の点 → 最初の点を自動補完して閉じる // - spine は Y 軸まわりの円。半径によらずプロファイルを Y 周りに純粋回転 // させるだけなので任意の正の値で可 // - ProfileOrient::Up(Y) でプロファイルの上方向を Y 固定 → 回転(revolve)と等価 let cross_section = Edge::polygon(&[DVec3::new(0.0, 5.0, 0.0), DVec3::new(15.0, 5.0, 0.0), DVec3::new(17.0, 3.0, 0.0), DVec3::new(15.0, 4.0, 0.0), DVec3::new(0.0, 4.0, 0.0)])?; let spine = Edge::circle(1.0, DVec3::Y)?; let sheet = color_faces(Solid::sweep(&cross_section, &[spine], ProfileOrient::Up(DVec3::Y))?, "#fff"); let sheets = [sheet.clone().mirror(DVec3::ZERO, DVec3::Y), sheet]; // ── Lacing blocks: 2x1x8, rotated 60° around Y, placed at z=15 ────── let block_proto = Solid::cube(DVec3::ZERO, DVec3::new(2.0, 1.0, 8.0)).translate(DVec3::new(-1.0, -0.5, -4.0)).rotate_y(-60.0_f64.to_radians()).translate(DVec3::Z * 15.0); // ── Lacing holes: thin cylinders through each block ────────────────── let hole_proto = Solid::cylinder(0.7, (DVec3::X * 10.0 + DVec3::Y * 30.0).normalize() * 30.0).translate(DVec3::new(-5.0, -15.0, 16.0)); // Distribute N blocks and holes evenly around Y, each block in a rainbow color // N 個のブロックと穴を Y 軸周りに等間隔配置、各ブロックに虹色を割り当て const N: usize = 20; let angle = |i: usize| 2.0 * PI * (i as f64) / (N as f64); let color = |i: usize| Color::from_hsv(i as f32 / N as f32, 1.0, 1.0); let blocks: [Solid; N] = std::array::from_fn(|i| color_faces(block_proto.clone().rotate_y(-angle(i)), color(i))); let holes: [Solid; N] = std::array::from_fn(|i| hole_proto.clone().rotate_y(-angle(i))); // ── Assemble with boolean operations: union, subtract, union ───────── let mut result: Solid = (&cylinder + &sheets[0] + &sheets[1]).build()?; for i in 0..N { result = (&result - &holes[i] + &blocks[i]).build()?; } Ok(result) } fn main() -> Result<(), cadrum::Error> { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let result = [chijin()?]; Solid::write_step(&result, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?; let mesh = Solid::mesh(&result, Default::default())?; let scene = mesh.scene(Default::default()); scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?; scene.write_png([1280, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?; mesh.write_stl(&mut std::fs::File::create(format!("{example_name}.stl")).unwrap())?; mesh.write_gltf_binary(&mut std::fs::File::create(format!("{example_name}.glb")).unwrap())?; // This size 1280 x 640 is special because 00_chijin.png is used for github repository social media preview image. // > we recommend a size of at least 640 by 320 pixels (1280 by 640 pixels for best display). See https://docs.github.com/ja/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/customizing-your-repositorys-social-media-preview println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png"); Ok(()) }
Output: 00_chijin.png | 00_chijin.step | 00_chijin.glb | 00_chijin.stl | 00_chijin.svg