Primitives
Primitive solids: box, cylinder, sphere, cone, torus — colored and exported as STEP + SVG.
//! Primitive solids: box, cylinder, sphere, cone, torus — colored and exported as STEP + SVG. use cadrum::Solid; use glam::DVec3; fn main() { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let solids = [ Solid::cube(10.0, 20.0, 30.0) .color("#4a90d9"), Solid::cylinder(8.0, DVec3::Z, 30.0) .translate(DVec3::new(30.0, 0.0, 0.0)) .color("#e67e22"), Solid::sphere(8.0) .translate(DVec3::new(60.0, 0.0, 15.0)) .color("#2ecc71"), Solid::cone(8.0, 0.0, DVec3::Z, 30.0) .translate(DVec3::new(90.0, 0.0, 0.0)) .color("#e74c3c"), Solid::torus(12.0, 4.0, DVec3::Z) .translate(DVec3::new(130.0, 0.0, 15.0)) .color("#9b59b6"), ]; let mut f = std::fs::File::create(format!("{example_name}.step")).expect("failed to create file"); cadrum::io::write_step(&solids, &mut f).expect("failed to write STEP"); let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("failed to create SVG file"); cadrum::io::write_svg(&solids, DVec3::new(1.0, 1.0, 1.0), 0.5, &mut svg).expect("failed to write SVG"); }
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01_primitives.svg