Primitives
Primitive solids: box, cylinder, sphere, cone, torus — colored and exported as STEP + SVG.
//! Primitive solids: box, cylinder, sphere, cone, torus — colored and exported as STEP + SVG. use cadrum::Solid; use glam::DVec3; fn main() { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let solids = [ Solid::cube(10.0, 20.0, 30.0) .color("#4a90d9"), Solid::cylinder(8.0, DVec3::Z, 30.0) .translate(DVec3::new(30.0, 0.0, 0.0)) .color("#e67e22"), Solid::sphere(8.0) .translate(DVec3::new(60.0, 0.0, 15.0)) .color("#2ecc71"), Solid::cone(8.0, 0.0, DVec3::Z, 30.0) .translate(DVec3::new(90.0, 0.0, 0.0)) .color("#e74c3c"), Solid::torus(12.0, 4.0, DVec3::Z) .translate(DVec3::new(130.0, 0.0, 15.0)) .color("#9b59b6"), ]; let mut f = std::fs::File::create(format!("{example_name}.step")).expect("failed to create file"); cadrum::io::write_step(&solids, &mut f).expect("failed to write STEP"); let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("failed to create SVG file"); cadrum::io::write_svg(&solids, DVec3::new(1.0, 1.0, 1.0), 0.5, &mut svg).expect("failed to write SVG"); }
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01_primitives.svg
Write read
Read and write: chain STEP, BRep text, and BRep binary round-trips with progressive rotation.
//! Read and write: chain STEP, BRep text, and BRep binary round-trips with progressive rotation. use cadrum::{Solid, SolidExt}; use glam::DVec3; use std::f64::consts::FRAC_PI_8; fn main() -> Result<(), cadrum::Error> { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let step_path = format!("{example_name}.step"); let text_path = format!("{example_name}_text.brep"); let brep_path = format!("{example_name}.brep"); // 0. Original: read colored_box.step let manifest_dir = env!("CARGO_MANIFEST_DIR"); let original = cadrum::io::read_step( &mut std::fs::File::open(format!("{manifest_dir}/steps/colored_box.step")).expect("open file"), )?; // 1. STEP round-trip: rotate 30° → write → read let a_written = original.clone().rotate_x(FRAC_PI_8); cadrum::io::write_step(&a_written, &mut std::fs::File::create(&step_path).expect("create file"))?; let a = cadrum::io::read_step(&mut std::fs::File::open(&step_path).expect("open file"))?; // 2. BRep text round-trip: rotate another 30° → write → read let b_written = a.clone().rotate_x(FRAC_PI_8); cadrum::io::write_brep_text(&b_written, &mut std::fs::File::create(&text_path).expect("create file"))?; let b = cadrum::io::read_brep_text(&mut std::fs::File::open(&text_path).expect("open file"))?; // 3. BRep binary round-trip: rotate another 30° → write → read let c_written = b.clone().rotate_x(FRAC_PI_8); cadrum::io::write_brep_binary(&c_written, &mut std::fs::File::create(&brep_path).expect("create file"))?; let c = cadrum::io::read_brep_binary(&mut std::fs::File::open(&brep_path).expect("open file"))?; // 4. Arrange side by side and export SVG + STL let [min, max] = original[0].bounding_box(); let spacing = (max - min).length() * 1.5; let all: Vec<Solid> = [original, a, b, c].into_iter() .enumerate() .flat_map(|(i, solids)| solids.translate(DVec3::X * spacing * i as f64)) .collect(); let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("create file"); cadrum::io::write_svg(&all, DVec3::new(1.0, 1.0, 2.0), 0.5, &mut svg)?; let mut stl = std::fs::File::create(format!("{example_name}.stl")).expect("create file"); cadrum::io::write_stl(&all, 0.1, &mut stl)?; // 5. Print summary let stl_path = format!("{example_name}.stl"); for (label, path) in [("STEP", &step_path), ("BRep text", &text_path), ("BRep binary", &brep_path), ("STL", &stl_path)] { let size = std::fs::metadata(path).map(|m| m.len()).unwrap_or(0); println!("{label:12} {path:30} {size:>8} bytes"); } Ok(()) }
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02_write_read.svg
Transform
Transform operations: translate, rotate, scale, and mirror applied to a cone.
//! Transform operations: translate, rotate, scale, and mirror applied to a cone. use cadrum::Solid; use glam::DVec3; use std::f64::consts::PI; fn main() { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let base = Solid::cone(8.0, 0.0, DVec3::Z, 20.0) .color("#888888"); let solids = [ // original — reference, no transform base.clone(), // translate — shift +20 along Z base.clone() .color("#4a90d9") .translate(DVec3::new(40.0, 0.0, 20.0)), // rotate — 90° around X axis so the cone tips toward Y base.clone() .color("#e67e22") .rotate_x(PI / 2.0) .translate(DVec3::new(80.0, 0.0, 0.0)), // scaled — 1.5x from its local origin base.clone() .color("#2ecc71") .scale(DVec3::ZERO, 1.5) .translate(DVec3::new(120.0, 0.0, 0.0)), // mirror — flip across Z=0 plane so the tip points down base.clone() .color("#e74c3c") .mirror(DVec3::ZERO, DVec3::Z) .translate(DVec3::new(160.0, 0.0, 0.0)), ]; let mut f = std::fs::File::create(format!("{example_name}.step")).expect("failed to create file"); cadrum::io::write_step(&solids, &mut f).expect("failed to write STEP"); let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("failed to create SVG file"); cadrum::io::write_svg(&solids, DVec3::new(1.0, 1.0, 1.0), 0.5, &mut svg).expect("failed to write SVG"); }
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03_transform.svg
Boolean
Boolean operations: union, subtract, and intersect between a box and a cylinder.
//! Boolean operations: union, subtract, and intersect between a box and a cylinder. use cadrum::{Solid, SolidExt}; use glam::DVec3; fn main() -> Result<(), cadrum::Error> { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let make_box = Solid::cube(20.0, 20.0, 20.0) .color("#4a90d9"); let make_cyl = Solid::cylinder(8.0, DVec3::Z, 30.0) .translate(DVec3::new(10.0, 10.0, -5.0)) .color("#e67e22"); // union: merge both shapes into one — offset X=0 let union = make_box.clone() .union(&[make_cyl.clone()])?; // subtract: box minus cylinder — offset X=40 let subtract = make_box.clone() .subtract(&[make_cyl.clone()])? .translate(DVec3::new(40.0, 0.0, 0.0)); // intersect: only the overlapping volume — offset X=80 let intersect = make_box.clone() .intersect(&[make_cyl.clone()])? .translate(DVec3::new(80.0, 0.0, 0.0)); let shapes: Vec<Solid> = [union, subtract, intersect].concat(); let mut f = std::fs::File::create(format!("{example_name}.step")).expect("failed to create file"); cadrum::io::write_step(&shapes, &mut f).expect("failed to write STEP"); let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("failed to create SVG file"); cadrum::io::write_svg(&shapes, DVec3::new(1.0, 1.0, 2.0), 0.5, &mut svg).expect("failed to write SVG"); Ok(()) }
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04_boolean.svg
Chijin
Build a chijin (hand drum from Amami Oshima) with colors, boolean ops, and SVG export.
//! Build a chijin (hand drum from Amami Oshima) with colors, boolean ops, and SVG export. use cadrum::{Face, Color, Solid, SolidExt}; use glam::DVec3; use std::f64::consts::PI; pub fn chijin() -> Result<Solid, cadrum::Error> { // ── Body (cylinder): r=15, h=8, centered at origin (z=-4..+4) ──────── let cylinder = Solid::cylinder(15.0, DVec3::Z, 8.0) .translate(DVec3::new(0.0, 0.0, -4.0)) .color("#999"); // ── Rim: cross-section polygon in the x=0 plane, revolved 360° around Z let cross_section = Face::from_polygon(&[ DVec3::new(0.0, 0.0, 5.0), DVec3::new(0.0, 15.0, 5.0), DVec3::new(0.0, 17.0, 3.0), DVec3::new(0.0, 15.0, 4.0), DVec3::new(0.0, 0.0, 4.0), DVec3::new(0.0, 0.0, 5.0), ])?; let sheet = cross_section .revolve(DVec3::ZERO, DVec3::Z, 2.0 * PI)? .color("#fff"); let sheets = [sheet.clone().mirror(DVec3::ZERO, DVec3::Z), sheet]; // ── Lacing blocks: 2x8x1, rotated 60° around Z, placed at y=15 ────── let block_proto = Solid::cube(2.0, 8.0, 1.0) .translate(DVec3::new(-1.0, -4.0, -0.5)) .rotate_z(60.0_f64.to_radians()) .translate(DVec3::new(0.0, 15.0, 0.0)); // ── Lacing holes: thin cylinders through each block ────────────────── let hole_proto = Solid::cylinder(0.7, DVec3::new(10.0, 0.0, 30.0), 30.0) .translate(DVec3::new(-5.0, 16.0, -15.0)); // Distribute N blocks and holes evenly around Z, each block in a rainbow color // N 個のブロックと穴を Z 軸周りに等間隔配置、各ブロックに虹色を割り当て const N: usize = 20; let angle = |i: usize| 2.0 * PI * (i as f64) / (N as f64); let color = |i: usize| Color::from_hsv(i as f32 / N as f32, 1.0, 1.0); let blocks: [Solid; N] = std::array::from_fn(|i| block_proto.clone().rotate_z(angle(i)).color(color(i))); let holes: [Solid; N] = std::array::from_fn(|i| hole_proto.clone().rotate_z(angle(i))); // ── Assemble with boolean operations: union, subtract, union ───────── let result = [cylinder] .union(&sheets)? .subtract(&holes)? .union(&blocks)?; assert!(result.len() == 1); Ok(result.into_iter().next().unwrap()) } fn main() -> Result<(), cadrum::Error> { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let result = [chijin()?]; let step_path = format!("{example_name}.step"); let mut f = std::fs::File::create(&step_path).expect("failed to create STEP file"); cadrum::io::write_step(&result, &mut f).expect("failed to write STEP"); println!("wrote {step_path}"); let svg_path = format!("{example_name}.svg"); let mut f = std::fs::File::create(&svg_path).expect("failed to create SVG file"); cadrum::io::write_svg(&result, DVec3::new(1.0, 1.0, 1.0), 0.5, &mut f).expect("failed to write SVG"); println!("wrote {svg_path}"); Ok(()) }
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05_chijin.svg