Offset
Signed surface offset: one drilled block grown by +3, the original, and shrunk by -3 side by side — every face moves along its normal, so the hole shrinks as the body grows.
//! Signed surface offset: one drilled block grown by +3, the original, and shrunk by -3 side by side — every face moves along its normal, so the hole shrinks as the body grows. use cadrum::{DVec3, Solid}; fn main() -> Result<(), cadrum::Error> { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let block = Solid::cube(DVec3::ZERO, DVec3::new(24.0, 40.0, 16.0)); let hole = Solid::cylinder(5.0, DVec3::Z * 16.0).translate(DVec3::new(12.0, 20.0, 0.0)); let part = (&block - &hole).build()?.color("#4a90d9"); // offset > 0 grows outward (hole tightens), offset < 0 shrinks inward (hole widens). let grown = part.offset(3.0, part.iter_face(), 1.0e-6)?.translate(-DVec3::X * 50.0).color("#e67e22"); let shrunk = part.offset(-3.0, part.iter_face(), 1.0e-6)?.translate(DVec3::X * 50.0).color("#2ecc71"); let solids = [grown, part, shrunk]; Solid::write_step(&solids, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?; let mesh = Solid::mesh(&solids, Default::default())?; let scene = mesh.scene(Default::default()); scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?; scene.write_png([640, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?; mesh.write_stl(&mut std::fs::File::create(format!("{example_name}.stl")).unwrap())?; mesh.write_gltf_binary(&mut std::fs::File::create(format!("{example_name}.glb")).unwrap())?; println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png"); Ok(()) }
Output: 13_offset.png | 13_offset.step | 13_offset.glb | 13_offset.stl | 13_offset.svg