Revolve
Demo of Solid::revolve: sweep a closed profile about an axis.
//! Demo of `Solid::revolve`: sweep a closed profile about an axis. //! //! - **Pipe**: rectangle in the XZ plane turned a full circle about Z //! - **Sphere**: half disc turned about its own diameter — a profile may touch the axis //! - **Partial**: the same rectangle turned three quarters of the way, showing the angle //! - **Channel**: rectangle with a circular hole → ring with a hidden toroidal channel use cadrum::{DVec3, Edge, Error, Solid}; use std::f64::consts::TAU; /// Rectangle `x ∈ [x0, x1]`, `z ∈ [z0, z1]` in the XZ plane, the plane that contains the Z axis. fn rect(x0: f64, x1: f64, z0: f64, z1: f64) -> Result<Vec<Edge>, Error> { Edge::polygon(&[DVec3::new(x0, 0.0, z0), DVec3::new(x1, 0.0, z0), DVec3::new(x1, 0.0, z1), DVec3::new(x0, 0.0, z1)]) } /// Full turn → pipe (simplest revolve). fn build_pipe() -> Result<Solid, Error> { Solid::revolve(&rect(3.0, 5.0, 0.0, 4.0)?, DVec3::ZERO, DVec3::Z, TAU) } /// Half disc about its diameter → sphere. The straight edge lies on the axis. fn build_sphere() -> Result<Solid, Error> { let r = 3.0; let profile = [Edge::arc_3pts(DVec3::new(0.0, 0.0, -r), DVec3::new(r, 0.0, 0.0), DVec3::new(0.0, 0.0, r))?, Edge::line(DVec3::new(0.0, 0.0, r), DVec3::new(0.0, 0.0, -r))?]; Solid::revolve(&profile, DVec3::ZERO, DVec3::Z, TAU) } /// Three quarters of a turn → open ring segment. fn build_partial() -> Result<Solid, Error> { Solid::revolve(&rect(3.0, 5.0, 0.0, 4.0)?, DVec3::ZERO, DVec3::Z, TAU * 0.75) } /// Rectangle with a circular hole: the hole sweeps into a toroidal channel inside the ring. fn build_channel() -> Result<Solid, Error> { let hole = Edge::circle(1.0, DVec3::Y)?.translate(DVec3::new(4.0, 0.0, 2.0)); Solid::revolve(&[rect(2.0, 6.0, 0.0, 4.0)?, vec![hole]].concat(), DVec3::ZERO, DVec3::Z, -TAU * 0.6) } fn main() -> Result<(), Error> { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let result = [build_pipe()?.color("#b0d4f1"), build_sphere()?.color("#f1c8b0").translate(DVec3::X * 14.0), build_partial()?.color("#b0f1c8").translate(DVec3::X * 28.0), build_channel()?.color("#d4b0f1").translate(DVec3::X * 42.0)]; Solid::write_step(&result, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?; let mesh = Solid::mesh(&result, Default::default())?; let scene = mesh.scene(Default::default()); scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?; scene.write_png([640, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?; mesh.write_stl(&mut std::fs::File::create(format!("{example_name}.stl")).unwrap())?; mesh.write_gltf_binary(&mut std::fs::File::create(format!("{example_name}.glb")).unwrap())?; println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png"); Ok(()) }
Output: 06_revolve.png | 06_revolve.step | 06_revolve.glb | 06_revolve.stl | 06_revolve.svg