Transform
Transform operations: translate, rotate, scale, and mirror applied to a cone.
//! Transform operations: translate, rotate, scale, and mirror applied to a cone. use cadrum::{DVec3, Solid}; use std::f64::consts::PI; fn main() -> Result<(), cadrum::Error> { let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap(); let base = Solid::cone(8.0, 0.0, DVec3::Z * 20.0).color("#888888"); let solids = [ // original — reference, no transform base.clone(), // translate — shift +20 along Z base.clone().color("#4a90d9").translate(DVec3::X * 40.0 + DVec3::Z * 20.0), // rotate — 90° around X axis so the cone tips toward Y base.clone().color("#e67e22").rotate_x(PI / 2.0).translate(DVec3::X * 80.0), // scaled — 1.5x from its local origin base.clone().color("#2ecc71").scale(DVec3::ZERO, 1.5).translate(DVec3::X * 120.0), // mirror — flip across Z=0 plane so the tip points down base.clone().color("#e74c3c").mirror(DVec3::ZERO, DVec3::Z).translate(DVec3::X * 160.0), ]; Solid::write_step(&solids, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?; let mesh = Solid::mesh(&solids, Default::default())?; let scene = mesh.scene(Default::default()); scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?; scene.write_png([640, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?; mesh.write_stl(&mut std::fs::File::create(format!("{example_name}.stl")).unwrap())?; mesh.write_gltf_binary(&mut std::fs::File::create(format!("{example_name}.glb")).unwrap())?; println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png"); Ok(()) }
Output: 03_transform.png | 03_transform.step | 03_transform.glb | 03_transform.stl | 03_transform.svg